.. _CMessageContainerItems Class: ============================ CMessageContainerItems Class ============================ .. toctree:: :maxdepth: 1 .. note:: See :ref:`CMessage\ Methods` for methods that are shared by all Message classes. Only the additional methods specific to each class are documented here. ---- .. _CMessageContainerItems_Methods: Methods --------------- +-------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | **Name** | **Description** | +-------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CMessageContainerItems\:\:CMessageContainerItems` | Event message for this class | +-------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ ---- .. _CMessageContainerItemsCMessageContainerItems: CMessageContainerItems\:\:CMessageContainerItems ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: void CMessageContainerItems::CMessageContainerItems( CAreaFileContainer* pContainer, CCreatureFileItem* pItems, long caller, long target); **Parameters** * :ref:`CAreaFileContainer`\* *pContainer* - pointer to container object * :ref:`CCreatureFileItem`\* *pItems* - * ``long`` *caller* - * ``long`` *target* - **Remarks** ---- CMessageContainerItems\:\:CMessageContainerItems ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: void CMessageContainerItems::CMessageContainerItems( CGameContainer* pContainer, long caller, long target); **Parameters** * :ref:`CGameContainer`\* *pContainer* - pointer to container object * ``long`` *caller* - * ``long`` *target* - **Remarks**